![]() It's relatively simple but far more engaging than wading through menus or repeatedly mashing singular attack buttons. In particular, combat still shines as the best part of Tales of Symphonia. ![]() While the visuals may be dated, like facial animations during skits, the combat and exploration are still a lot of fun. Granted, we've seen flashier Tales releases since, with recent hits like Tales of Xillia, but Bandai Namco has been so consistent with the Tales formula that if you've enjoyed any of the titles, you'll likely find something fun about the other entries. Tales of Symphonia is just as enjoyable now as it was 11 years ago. While I could gush about my enjoyment of the original game, I'll spare you some of that. If you haven't played either game in a while, this collection is worth a revisit. There are even some minor additions, like dual language tracks, and with a few cosmetic add-ons. Everything else seems to remain intact, including the original bosses, enemies, script, soundtrack, voice work, and so on. I doubt most players will be too concerned with it, though. It's noticeable if you're sensitive to the difference between the two, and doubly so if you've recently played the GameCube original. The only complaint I can level at the quality is the drop in frame rate from 60 to 30 frames per second, when compared to the original release of Tales of Symphonia. ![]() Visuals are spruced up just enough to breathe new life into the character models, and while the textures are flat and blocky, this collection is free from noticeable omissions or flaws. It's not the top of the line and is clearly outdone by the recent work Square Enix did with its Final Fantasy X/X-2 HD release, but it's not bad. Priced at $40, this collection is on par with most HD re-releases we've seen lately. This collection contains the PS2 port of the original Tales of Symphonia that was never released in North America, along with the Wii version of Tales of Symphonia: Dawn of the New World. Tales of Symphonia: Dawn of the New World attempted to introduce new elements outside of the series' signature combat, but it didn't leave the best impression.įast-forward to the present, with the PlayStation 3 release of Tales of Symphonia Chronicles. The voice acting was inconsistent, and the visuals, especially when directly compared with Tales of Vesperia on Xbox 360, weren't up to snuff. Not all of the new characters were great or endearing, and one was downright annoying. A Wii-only release for Tales of Symphonia: Dawn of the New World kept the Nintendo connection alive, but the sequel was a bit of a mess. The sequel, on the other hand, is still a disappointment. It remains one of my fondest GameCube memories. Itlooked great, managed to stand out on the platform thanks to little competition, and offered an active battle system and eclectic cast of characters to entertain new fans. I had played Tales of Destiny on PS1, but Tales of Symphonia left a lasting impression. The original Tales of Symphonia release on GameCube was my first exposure to the long-running JRPG series from Bandai Namco. Buy Tales of Symphonia Chronicles: PlayStation 3
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